Landon Pirius, North Hennepin Community College, Minnesota and Gill Creel from Minneapolis Community and Techincal College, Minneapolis, Minnesota co authors of
Reflections on play, pedagogy, and World of Warcraft, EDUCAUSE Quarterly, Volume 33, Number 3, 2010, talk about their experiences in teaching and learning in an online game environment.
Franticread [Ellen Forsyth]: Hello and welcome to this talk. My name is Ellen Forsyth and I work at the State Library of New South Wales. I would like to acknowledge all the traditional owners of the land.
It is great to see you here today.
Today we will hear from Landon K Pirius and Gill Creel , co authors of Reflections on play, pedagogy, and World of Warcraft, EDUCAUSE Quarterly, Volume 33, Number 3, 2010, will talk about their experiences in teaching and learning in an online game. I am really looking forward to what they have to discuss with us today. Over to you‚ Gill and Landon or rather Cualquier and Nodnal
Nodnal [Landon K Pirius]: Thank you very much. I'm very excited to be here today and I thank you for inviting us
Cualquier [Gill Creel]: hello all
Nodnal [Landon K Pirius]: When Ellen first contacted us last September, I thought July was a long way away, but now were are here. Gill and I have a few things we want to talk about today, but we are both really hoping to have a discussion as opposed to a lecuture. So please feel free to ask questions as we go
Cualquier [Gill Creel]: agreed
Nodnal [Landon K Pirius]: As I said before, my name is Landon Pirius. I am currently the Chief Student Affairs Officer at North Hennepin Community College in Minnesota. I also teach one class a year. The class that I've taught the last 3 years is a class that uses WoW to teach and learn
Cualquier [Gill Creel]: and I am an English teacher at Minneapolis Community and Technical College. I took Landon's class
Stefwynn [Mylee Joseph]: What ages are the students?
Cualquier [Gill Creel]: lol, well, I was 40 at the time
Nodnal [Landon K Pirius]: In 2007, I conducted my dissertation research looking at the possibility of using a virtual environment for intercultural training.
The ages range. Some were traditional age (18-25) and others were older. I had students, instructors, deans, and others who took the class. The first time I taught it, there were two students in their 50s
I have always been particularly interested in culture; how we learn it, how it plays out in society, etc. So I was very interested in how culture played out in the virtual world. That research led to the course I developed in 2009. The course was called Warcraft: Culture, Gender, and Identity, so it was an interdisciplinary course that covered topics in sociology, psychology, and anthropology
Illich: sounds really interesting :)
Cualquier [Gill Creel]: and I took the class because I had read
James Paul Gee's book but had no idea how it really worked in the MMORPG environment
Nodnal [Landon K Pirius]: I've since taught the course in 2010 and 2011, each one modified based on the experiences from the previous course. A lot of the students who registered for it originally thought they would earn college credit for playing WoW, which of course is only part of the truth
Reyn√¢rdine: Have you had anyone come out from the res to talk about why the Tauren are as wrong as they are?
Nodnal [Landon K Pirius]: many were surprised when they realized the course had real academic content. This last time I taught the course (just finished in May), I had one student compare in game races with real world culture
Cualquier [Gill Creel]: I don't remember that part Rey :) seems unfair really
Nodnal [Landon K Pirius]: that was his final project for the course and it was a really interesting to read
Stefwynn [Mylee Joseph]: so even students underestimate WoW as a learning environment until they experienced it?
Illich: that seems to extend to a lot of online learning stef - still get students implying it's not as "real" as f2f
Illich: ...or gimmicky
Nodnal [Landon K Pirius]: my experience with any entertainment game (including WoW) is students play, but don't necessarily know they are learning anything.
Cualquier [Gill Creel]: other teachers and administrators are difficult to convince as well
Xeneelk: And the same with soc media etc - most students have a concept of what learning is and soc media/VWs/MMORPGs aren't it.
Illich: lot of conditioning from early education I think
Cualquier [Gill Creel]: good point, learning isn't supposed to be fun
Illich: rofl
Cualquier [Gill Creel]: or spelled correctly
Xeneelk: :D
Stefwynn [Mylee Joseph]: play is important to learning in the workplace as well (motivation, engagement)
Nodnal [Landon K Pirius]: Agreed Xeneelk. It took time each semester to get students to really see WoW as a learning tool, especially those who played the game before taking the course Play is something that that is often left out, but it has the potential to be a powerful learning tool
Illich: play can make an experience really engaging
Reyn√¢rdine: what was the gender ratio in your class?
Nodnal [Landon K Pirius]: One of the keys to using games to teach is a really active instructor. They need to guide the class and facilitate discussion
Gill, would you say the time you took it, the ratio was 3 men to 1 woman?
The second two I taught were about 3 to 1
Illich: is that ratio real world or the genders they adopted in the game?
Cualquier [Gill Creel]: yes I would agree to that, but I also wanted to say that gender was one of the things we studied and the PARC PlayOn study has lots of interesting info on gender in WoW
Nodnal [Landon K Pirius]: real world
Yes, we had 3 weeks focused on gender. How it is constructed, how it plays out virtually, etc
Stefwynn [Mylee Joseph]: If students had not anticipated "learning" in the WoW environment did that mean they were more or less likely to apply the learning to real world?
Cualquier [Gill Creel]: Landon had discussion assignments that were designed to translate the ideas learned in WoW to real world applications
Nodnal [Landon K Pirius]: Stefwynn, at first, absolutely. There were some who picked up right away, but others would take weeks. I would hear comments like, "I just don't get how this applies."
Cualquier [Gill Creel]: for example, we read about real world culture shock and compared what happens in WoW for those new to it
Nodnal [Landon K Pirius]: In addition to the discussion Gill mentioned, I also had weekly reflection journals. These were specifically designed for the learners to reflect on that week's discussion and activity and try to apply concepts to the real world
Cualquier [Gill Creel]: I certainly had symptoms
Illich: reflective journals would be important - good point
Xeneelk: WoW was huge culture shock when I first started :)
Illich: linguistically challenging too - just trying to make sense of the trade chat shorthand confused me for a long time
Cualquier [Gill Creel]: and students were able to read each other's journals as well if we were open to sharing-- some preferred to keep private and Landon allowed that
Stefwynn [Mylee Joseph]: I agree that as a newbie there is a culture shock in entering the WoW world, just basic things like making it to a seminar without being killed
Nodnal [Landon K Pirius]: I agree with that as well. What I really enjoyed was some of the discussion between those who just started playing for the course and those who had played for awhile. There were a lot of aha moments for WoW vets
Cualquier [Gill Creel]: Ill, as an English teacher, the language was fascinating to me
Ranganathan: fascinating turn to language...i always thought my beginning stages were a lot like a language acquisition phase
Illich: good example of peer learning and the new helping the experienced
Nodnal [Landon K Pirius]: I'm particularly interested in how other disciplines might use WoW and English or language is a great example
Cualquier [Gill Creel]: yes, and in my experience this led to the collective knowledge building within the class a la Wikipedia
Reyn√¢rdine: non English speaking guilds would be a start.
Cualquier [Gill Creel]: the class discussion boards were a trove of information
Illich: joining a server in a different part of the world too perhaps
Otherwise: I remember making friends with a Chinese farmer and having to type in pinyin to explain the difference between need and greed
Swayed: lol
Cualquier [Gill Creel]: little help: what's pinyin?
Reyn√¢rdine: encoding
Xeneelk: Chinese written in Roman script
Otherwise: pinyin is mandarin phonetics
Cualquier [Gill Creel]: ty
Reyn√¢rdine: ^
Nodnal [Landon K Pirius]: I think it would be fascinating to join another server from another region of the world and see if the culture of that server is different
Illich: for sure
Otherwise: farmers were particularly hated becos they didn't understand the concept
Cualquier [Gill Creel]: I just did, and you people are nuts!
Illich: lol
Otherwise: hah, they are on your server already, just have to look
Nodnal [Landon K Pirius]: doing a comparative study of how people work together and communicate to see if there are similarities and differences
Illich: ...and if nerd rage is the same across languages lol
Reyn√¢rdine: Yes it is Ill ;)
Swayed: I feel that there is also a difference in 'culture' between pvp pve rp severs
Nodnal [Landon K Pirius]: lol, agreed
Xeneelk: I find the Ally/Horde split fascinating - I remember being a bit shocked the first time a hordie helped me out.
Otherwise: definitely
Illich: totally
Nodnal [Landon K Pirius]: Swayed, yes, there is. One of my students wrote her final paper on that topic
Swayed: nice
Nodnal [Landon K Pirius]: she compared an RP server to a PVP one
Illich: ahh cool
Nodnal [Landon K Pirius]: Another student compared Horde vs. Alliance
Ranganathan: I ended up joining a filipino expat guild that had many diff ppl from diff parts of the globe
Nodnal [Landon K Pirius]: Topics were also more than cultural comparisons. Some students focused on sexual harassment, obesity, addiction, economics, etc Interesting Ranganathan!
Otherwise: Someone i knew through the game made a toon for begging. I thought the responses he got from that exercise was thoroughly entertaining
Swayed: I believe there used to be a guild of beggars
Cualquier [Gill Creel]: I'm also interested in how gaming might be used in classes outside of commercial games; I've been reading Jane McGonigal's
"Reality is Broken" lately and thinking of building a game from scratch for an English course I teach.
Swayed: like using
minecraft or from scratch
scratch
Cualquier [Gill Creel]: It is already an online course and would lend itself to gaming motivators and techniques
Helynis: I teach project management at post graduate level. I've been thinking about whether I could use virtual environments to simulate management of projects. Do any of you have any ideas about how that might work?
Cualquier [Gill Creel]: From scratch scratch
Reyn√¢rdine: yes
Xeneelk: I'm currently doing something really similar to that in Moodle for staff PD - using game concepts & structures
Illich: seems like organising a raid would be a good example of project management helynis
Reyn√¢rdine: I wrote a lecture on that for GLLS helynis
Helynis: Could I get a copy of that please?
Xeneelk: Was it you Illich that tweeted at one point that walking down the corridor at work was like pvp?
Cualquier [Gill Creel]: nice
Stefwynn [Mylee Joseph]: Franticread [Ellen Forsyth] knows a fair bit about project managing from this series of talks ... managing guild and also cross over into real life coordination and communication
Illich: I don't think so, but I can see the similarity lol
Reyn√¢rdine: http://www.insomniaclibrarians.com/image/tid/98Helynis: Great thanks for that and if I could hear more from Franticreed that would be good
Cualquier [Gill Creel]: I just don't think we can undersell the strength of game mechanics to alter education
Franticread [Ellen Forsyth]: happy to
Nodnal [Landon K Pirius]: I think there are many, many applications for virtual envionrments in teaching. I continue to chat with a mathematics instructor about the possibilities of using WoW for developmental math courses
Stefwynn [Mylee Joseph]: If the students in the course were self selecting ... can we automatically assume that everyone will be similarly motivated to learn via game mechanics? Will some people find the entry skills a bigger hurdle?
Franticread [Ellen Forsyth]: some of the work from
WoW in schools seems to be working with maths
Nodnal [Landon K Pirius]: It is so amazing to me looking at websites like
Elitist Jerks and seeing all the math and algebra that exists and how players use concepts to discuss DPS generation, etc
Cualquier [Gill Creel]: Stef, we all play games and always have; I think the game mechanics don't have to be as complicated as those in wow to achieve the motivation that's needed
Swayed: I’ll second that, it blows my mind
Nodnal [Landon K Pirius]: Gill, perhaps you can talk about the entry skills you needed to get started in the class
Cualquier [Gill Creel]: I was a total noob and old to boot!
Otherwise: define old...
Cualquier [Gill Creel]: I had not played video games since I left my atari at home to go to university
40 at the time
Reyn√¢rdine: pong ftw
Illich: I think one of the key factors is developing the capacity to see the learning in the game environment
Cualquier [Gill Creel]: I was very motivated to learn though because I had been reading about gaming before playing but the learning curve was huge for me-- especially in language as we mentioned earlier
Stefwynn [Mylee Joseph]: As a noob myself it took a few sessions to be able to focus on the learning aspects rather than "how do I move my arms and legs and where am I?"
Cualquier [Gill Creel]: but I was rather timid as well-- I was scared of the auction house for weeks
Xeneelk: I still am :D
Cualquier [Gill Creel]: I didn't want to anger my fellow players
Illich: I found it took me a while to recognise the deeper lessons in game play, rather than just those that you can reference in f2f as examples
Stefwynn [Mylee Joseph]: could you give an example of the deeper lessons?
Cualquier [Gill Creel]: And I think having that meta discussion with students is important to study the game as a cultural text as you play it
Nodnal [Landon K Pirius]: Agreed Illich. That is the trick. But as the instructor, it was fun to watch students one by one develop that capacity. I could really see their "aha" moments and see a change in how they wrote their reflection journals
Illich: well what we might call attributes, cooperation, effective debate and communication - things that you actually developed through playing and interacting with others
Xeneelk: That's the kind of thing I'd love to see staff develop
Reyn√¢rdine: do you break down your definitions on culture early on? You've been using the term to apply to different things.
Cualquier [Gill Creel]: I was say understanding how the "freedom to fail" functions in a game is a deeper understanding of it
Ranganathan: how about some "rougher" aspects of online game culture? like harrassment, bullying, xeno/homophobia, etc.?
Cualquier [Gill Creel]: lol We actually encouraged some of that in one activity
Nodnal [Landon K Pirius]: In the second week, we defined culture and how it was used for the class. I wanted to focus on what some call subjective culture. Roles, behaviors, values, norms, etc. Those things that are gained through experience and interaction
Cualquier [Gill Creel]: we went to a city and had to have a discussion in which we acted out gender stereotypes to see what responses we had
Xeneelk: I've found it interesting some of the stereotypes inherent in the toons themselves
Cualquier [Gill Creel]: indeed X
Ranganathan: like the dancing NEs? lol
Nodnal [Landon K Pirius]: the particular exercise gill referred to was a role play.
Xeneelk: I've also wondered if stereotypes are less apparent for horde toons, since they tend to be less humanoid
Cualquier [Gill Creel]: we had some folks pile on and give us grief
Reyn√¢rdine: *cough* Tauren *cough*
Cualquier [Gill Creel]: lol
Otherwise: horde has stereotypes too
Nodnal [Landon K Pirius]: I utilized role-plays throughout the course to have students try to slip into a role other than one there were used it. It was uncomfortable for some students, but certainly easier than roleplaying in the real world Role-play is such a powerful learning tool, but it makes a lot of people (including myself) anxious. So using WoW to do some role-playing was one way to help students learn concepts and stereotypes once one of them
Stefwynn [Mylee Joseph]: Sounds similar to the "at risk" students playing WoW in School and being able to try on new behaviours and skills in the game
Cualquier [Gill Creel]: very much so and for shy students to be unshy as well
Nodnal [Landon K Pirius]: yes, absolutely
Stefwynn [Mylee Joseph]: Did you find students naturally cooperated in game with the same people they did IRL or were there new partnerships and alliances?
Cualquier [Gill Creel]: another thing we are moving toward is trying to replace a course LMS with something like WoW, so it is not just a text to study and a lab to play in, but also the class platform
Nodnal [Landon K Pirius]: the key was to provide a safe learning space. Students were not required to role-play in trade channel. They could role play in guild or party chat. This allowed them to participate without having to face the brutal feedback from non-class players
Xeneelk: It's interesting how much of what we've just talked about keeps popping up in the trade chat :)
Illich: would be nice to be able to distribute user generated content for that, though I can't see that happening
Ranganathan: brutal is a good word 4 it
Cualquier [Gill Creel]: yes Illich, that would make it easier
Illich: I leave trade chat as the first order of business on any new toon lol
Cualquier [Gill Creel]: the guild can do some fo that but is limited
Illich: yeah, would have to tie in external site
Nodnal [Landon K Pirius]: I think the students cooperated quite well. The one issue I saw and continue to see is that veteran wow players would play in guild to do their weekly class activity and then went back to their regular server
Cualquier [Gill Creel]: but an external site that leverages some of the same ideas as the game-- almost as an add-on
Nodnal [Landon K Pirius]: Some students would play more in guild and they would develop good relationships. But others would only pop on for a few hours and then leave. That made it difficult
Illich: so there aren't opportunities for peer networks to develop you mean?
Cualquier [Gill Creel]: with its own achievements and levels and professions geared toward the class in question
: i can see that...happens in guilds too, esp when a player has lots of alts
Cualquier [Gill Creel]: I think the noobs played together more than the vets
Nodnal [Landon K Pirius]: Gill and I have talked a lot about how do you foster a traditional guild environment when players have their "mains" they want to play. The last time I taught the course, I imposed a leveling requirement
Stefwynn [Mylee Joseph]: that probably mirrors real life in many ways - going to a cooking class doesn't automatically extend into friendships and social activity
Reyn√¢rdine: whatyouputin=whatyougetout
Nodnal [Landon K Pirius]: yes, Stefwynn, exactly
Cualquier [Gill Creel]: forcing allegiance to the guild help too
Otherwise: can't play wow when I'm studying for exams :(
Cualquier [Gill Creel]: class management is hard f2f or online
Ranganathan: so having guild rules for the class helped?
Nodnal [Landon K Pirius]: the leveling requirements helped a little, but I simply said "X number of levels a week." I didn't have a max requirement. So some students powered to level 85 and others were at 20. SO they couldn't do instances together or pvp together, etc.
Otherwise: that would be a shame
Illich: would complicate it if some players had heirlooms/BOAs as well
Ranganathan: did any1 brave the other aspects of the game, like BGs, dungeons, etc?
Nodnal [Landon K Pirius]: Gill suggested having a max/min level requirement so everyone progresses at the same time, which would hopefully better foster collaboration
Cualquier [Gill Creel]: Ran--yes we did
Stefwynn [Mylee Joseph]: Would having max level requirements frustrate the vet players too much - demotivating them?
Cualquier [Gill Creel]: we ran low level dungeons together and it was some of the best parts of the class. Stef, you can give them other things to do like contribute to the guild or help other players
Ranganathan: interesting...since there are norms and conventions in parties/raids too
Nodnal [Landon K Pirius]: Stef, it could, but they could have another toon in the guild. They just had to have one that leveled at the same rate as everyone else so we could do activities together or as ill said....
Illich: so a class main basically
Helynis: I can see that doing dungeons as a team and reflecting on that would be really educational but that challenge I see is getting to students to realise the value
Cualquier [Gill Creel]: yes Ill
Otherwise: get them to go in without a tank or healer
Illich: lol, that would be a learning experience in itself :)
Otherwise: team dynamics
Cualquier [Gill Creel]: we talked about what we did wrong when we wiped-- cuz we did wipe
Nodnal [Landon K Pirius]: Yes Helynis. But I would focus the weekly discussions and reflection journals on that class activity so they could see (hopefully) the value
Stefwynn [Mylee Joseph]: a buddy / mentoring system with the noobs in the class would help both
Cualquier [Gill Creel]: good idea
Illich: good point
Cualquier [Gill Creel]: we are stealing that
Nodnal [Landon K Pirius]: Stef, yes. funny you mention it. I have two students from my last class who want to stay in the class guild until the next time. They are interested in "mentoring" the new class
Helynis: that's good feedback - them wanting to come back as mentors
Ranganathan: that's great...mentors are essential to leveling i think
Swayed: you could also set the leveling requirement to be based on dungeon levels and at the end of each period you do a group dungeon/raid
Nodnal [Landon K Pirius]: good idea swayed
Swayed: or build a dedicated group that has to progress at the same level and get them to design the group build
Cualquier [Gill Creel]: sorry to run folks, this has a been a great discussion, but I have to put my kids to bed. I'd love to chat more with anyone interested. I'm at gillcreel@gmail.com
Helynis: that's a good idea - they'd have to study it first or have people in the team that knew what to do
Franticread [Ellen Forsyth]: thanks so much Gill - this has been great, so any final questions for Landon
Lots of thanks from everyone to Gill and Landon
Ranganathan: can u talk a bit about getting other educators to buy into the idea, I can really see having to struggle with getting a class like this through the curriculum committee
Nodnal [Landon K Pirius]: great question Ranganathan The first time I brought it through curriculum, I had only one instructor really get upset. She was mad because she thought the course belonged in the speech department and that administrators shouldn't teach, but it wasn't a speech course and there was no rule about administrators teaching. All the other faculty thought it was great and wanted to see it taught. Now that I'm at another college, I'll be bringing it through curriculum here. I have a faculty member in philosophy who will help with the process. This college really wants faculty to lead curriculum development, which I am fine with. As long as I can teach it, I don't care how it is approved
Any other questions before I head out?
Otherwise: yes, how did the older students take to it? the 50 year olds
Nodnal [Landon K Pirius]: Both were educators, so they were very curious about the course, one was a college dean and the other was a math instructor. They were slow at first, but really got into it as the course moved along
Reynârdine: maths folks <3 wow
Nodnal [Landon K Pirius]: The "younger" students mentored them, which I thought was great
Reynârdine: econ, too
Otherwise: interesting, I'm thinking a class for the elders would be helpful
Nodnal [Landon K Pirius]: yes, econ. the economics of the AH, the economics of WoW in the real world (black market, gold seling, etc)
If others have questions, feel free to email me at piri0006@umn.edu. My main is also on Blackwater Raiders, named Nodnal. Feel free to stop by. it's an RP server though! and on the Americas, not Oceanic